AI Insights · Timothy · July 2022
Performance of Top 5 3D Anime Games on Android in Chile - Q2 2022
Explore the performance of the top 5 3D anime games on Android in Chile during Q2 2022, highlighting key trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D anime games on the Android platform in Chile showcased varied trends in downloads, revenue, and active users. Here's a closer look at their performance:
Genshin Impact experienced a notable decline in weekly revenue from $18.3K at the end of March to around $7.2K in late May. However, there was a significant spike in the final week of May, reaching $16.2K. Weekly downloads fluctuated, with a peak of 4.6K at the start of the quarter and a low of 3.3K in early May. Despite these variations, weekly active users remained relatively stable, maintaining around 60K throughout the quarter.
Saint Seiya Awakening: KOTZ saw a gradual decline in weekly revenue, starting at $8.4K in late March and dropping to approximately $5.2K by late June. Weekly downloads remained low, fluctuating between 127 and 236. Active users also showed a downward trend, decreasing from 20K to around 15K by the end of the quarter.
The Seven Deadly Sins had a mix of ups and downs in its weekly revenue. It began at $5.5K in late March, dipped to $2.9K in early May, and then peaked at $7.7K in early June. Weekly downloads were relatively stable, ranging from 685 to 1.2K. Active users hovered around 10.7K throughout the quarter, showing little fluctuation.
Honkai Impact 3rd saw varied weekly revenue, starting at $2.3K in late March and peaking at $8.1K in late May, before dropping to $2.8K by late June. Weekly downloads were steady, mostly staying between 707 and 947, with a late-quarter spike to 1.4K. Active users remained consistent, averaging around 7.5K throughout the quarter.
Summoners War experienced fluctuations in weekly revenue, starting at $3K, peaking at $4.6K in late May, and ending at $4.9K in late June. Weekly downloads were low, ranging between 56 and 180. Active users showed a slight decrease from 7.6K to 6.6K over the quarter.
For more detailed insights and data, visit Sensor Tower.